Friday, February 29, 2008

OOOOOO new addons...

I am not sure why or even how I cam across getting new add on's... I do remember saying that my old add on's were sooo out of date it was kicking from raids... I guess there was soooooo many errors it would kick me out of the game. So I took it upon my self to redo all add on's and so this is what Iuse.


For the day to day grind:

Titan panel
Cartographer complete
Auctioneer
Necrosis <---- (a warlock only mod)
Atlas loot

For raiding and BG's:

Deadly boss mods
NEC enemy cast bar
X-Pearl unit frames <---- (and day to day)
Omen threat meter

Titan panel

for the most part helps out with Coords and tell you how much gold you have how much it's going to cost to repair and how much durability you have left on you gear. You can get other things if you are a rogue to tell you how much vanishing powder/blinding powder you have. There are some more functions but I personally don't use them.

Cartographer complete.

This particular mod has allot of "noise" with it. when you have it activated you can see all the mining nodes you could ever want to see... it some times gets in the way when you are looking for something on you map but if you have professions like mining or herbalism this mod is almost a must. It shows you where you need to look for certain reagents. It makes farming go by sooooo fast. And you get what you need and just random crap as well.

Auctioneer

is a mod with many capabilities... some of which i will never ever ever in a million years use. One of which is called bottom feeder. Bottom feeder scans the AH and looks for things that are being sold below median price asks you if you want to but and resell it at the higher price.... this is risky business in my opinion... you may lose money if the item never sells. But Auctioneer can do a scan of the AH and give you best prices for the item you want to sell.

Necrosis

how have i ever lived without this mod before. If you are warlock that likes to click. (i like mashing buttons on the keyboard) there are pop out menus that hold all the lock spells. It also shows you how many shards you have and can be set to do many many other things. I suggest this mod for EVERYONE who play a lock.

Atlas loot

very simple mod. It just tells you what bosses drop what look. I don't like going to three or four websites while i am in game to find this info. So i mod :)

So in a nut shell that's the day to day mods. I use them all the time and sometimes i feel lost without them... On to raid mods... some can be used all time but i usually use them just for raiding.

Deadly Boss

I make all people who raid with me get Deadly boss mod. DBM is a great add on for all the abilities bosses do. It gives you a bar count down timer, raid warnings, etc. You can set it so that it give you a warning or you can set to warn the raid (provided you are leader or have assist).

NEC (Nature Enemy Cast)

bars are a useful little add on for healers and locks Or any class that is using DoT's or HoT's. This mod puts about 10 small bars on your screen (movable to where ever you want.) and lets you keep track of what you have on and what you are missing.

X-Pearl

changes the little character buttons to fully animated and fun little character things. It also tells you who is missing buffs and comes with Grim reaper. I like grim reaper. GR show you what people are getting hit for and how they died. So when you cool warrior buddy tell you that you never heal him you can tell him the EXACT TIME that he had a crushing blow and there was nothing you can do about it! there are soooo many functions with this mod that i don't use them all, but there are still there and still as helpful as ever!

Omen

omen is much much better then KTM. it keeps track of threat on all mobs not the group. KTM is not very effective because it will calculate in all trash that you are currently attacking at the time and display only that information. While Omen does much the same thing i will display the threat for what ever mob you have targeted at the time.

And those are the mods i use in my daily life of WoW... I sure there are more that i could use to make things super easy but i just don't like having soooooo many mods for every little thing. I use what i have to. but i don't care to use anymore. Also i am try out mods all the time. so if you have some that you think i could benefit from send them my way and i will give them a shot. But don't be fooled i will tear it apart if i feel like its a bunch of crap!

Monday, February 25, 2008

Random thoughts

I was with my guild the other day finishing up the Kara run we had started previously in the week. We 2 or 3 shot Neatherspite (big blue dragon of gayness.) and we are on our way to Nightbane. While you only need one tank we had one leave and get his brothers lock or something like that he claimed it was in full tier 5 (he had one piece. I think that was the shoulders.) If you have ever been to Nightbane you know he does like three or four different things. He puts black shit on the ground and it hurts you, SO YOU MOVE (this is what people dont understand) he flys up does and aoe and drops the little fuckers on the ground....

I dont know how many times people stood in the black shit trying to get that last spell off... ITS KILLING YOU ASS HOLE! but with failure come success at some point people have understand you need to move! But no not with our group people just stand there and die... i guess they never want to move past kara.

But My priest has been past kara in Gruul's Lair, Tempest keep, and Serpent Shrine cavern. Now they may not have been full clears but some bosses for the most part... i know we can do them we just need the 25 people. I hope that we can get there soon.

Tuesday, February 12, 2008

Patch 2.4?? What can we expect.

I do not claim these are correct nor do I take responsibilty for anything you may or may not get your hopes up on and does not come true. my source is Gamesiteguide.com

The Sunwell Isle



The Aldor and the Scryers have made their way to the Sunwell and finally put their petty squabbles aside to form the Shattered Sun Offensive against the demonic forces of Kil’jaeden and the corrupt Blood Elves led by Kael’thas Sunstrider. Shattered Sun Offensive representatives can be found in Shattrath recruiting Horde and Alliance alike for the battle for the Sunwell Plateau and the Magister’s Terrace.

General


- Silence and Interrupt effects are now subject to diminishing returns.
- The Sunwell Plateau is a 25-player, level 70 raid instance located on Sunwell Isle. Players will be able to face the demon lord Kil’jaedon himself.
- The Magister’s Terrace is a 5-player, level 70 dungeon located on Sunwell Isle. Players will be able to finish the fight with Kael’thas and his corrupt Blood Elves.
- The Backpack has been redesigned. It will now start as a 10 slot bag, but it will gain 2 slots every 10 levels. New characters will be given an additional 6 slot bag. Existing characters below level 30 may have items moved to their mailbox that no longer fit in their Backpack. Players affected by this should also find a 6 slot bag in their mailbox.
- Abilities and items with aura effects will no longer reach as far vertically as they do horizontally.
- Several new emotes have been added to the game. Players that wish to make use of these emotes should use the “/emotelist” command.
- Random-stat items that provide bonus healing will now properly provide approximately 1/3 bonus spell damage.
- The troll Berserking racial no longer requires mana, energy or rage to use.
- The gnome Escape Artist racial cooldown has been increased to 2 min, from 1 min 45 sec, but now provides a 5 sec immunity to movement impairing effects.
- The human Perception racial cooldown has been reduced to 2 min, from 3 min, but the duration has been reduced to 12 sec, from 20 sec.
- The human Diplomacy racial now also increases healing received by 3%.

PvP


- Additional bonus honor is now rewarded on a Battleground Holiday.
- Picking up and dropping the Flag in a Battleground now has a distinct visual and auditory effect.
- Warriors will now be able to use Commanding Shout and Battle Shout for free for a few seconds after being resurrected by a Spirit Guide in a Battleground.
- The points awarded from capturing the flag in Eye of the Storm has been increased.
- During a period of excessive arena queue times the matching system will loosen its requirements, effectively reducing queue times, but resulting in less effective matching.

Druids


- Bash now deals 50% of normal melee damage.
- Cyclone now has a 15 sec cooldown.
- Frenzied Regeneration: The amount of health restored now scales slightly with bonus healing effects.- Swipe now generates additional threat.
- Soothe Animal is now instant cast, down from a 1.5 sec cast time.
- Control of Nature: This talent now also affects Hibernate.
- Celestial Focus: This talent now also reduces the cooldown of Cyclone by 5/10/15 sec.
- Force of Nature: Treants now heal the Druid for a portion of their damage dealt to enemy targets.
- Predatory Strikes: This talent now increases melee attack power by 15/30/45% of your Intellect.
- Shredding Attacks: This talent now also gives the critical strikes from your Claw, Shred, Mangle and Maul abilties a 50/100% of reducing the effectiveness of the next direct healing spell on your target by 20%.
- Savage Fury: This talent now also causes your Rake ability to reduce the target’s movement speed by 25/50% for the duration of the bleed effect.
- Swiftmend: The cooldown has been increased to 18 sec, from 15 sec.
- Improved Tranquility: This talent now also reduces the cooldown of Tranquility by 1/2 min.
- Remove Curse is now castable in Tree of Life Form.

Hunters


- Hunter aspects no longer cost mana to cast and can now be switched while silenced.
- Aspect of the Beast will now also affect the Hunter’s nearby party members.
- Aspect of the Hawk now increases ranged attack power by 10%.
- Kill Command: The damage bonus of Kill Command (Rank 1) has been slightly increased.
- Feed Pet: This ability can now be used while in combat.
- Viper Sting now scales slightly with ranged attack power and the cooldown has been reduced to 12 sec, from 15 sec, but the duration has been increased to 12 sec, from 8 sec.
- Serpent Sting mana cost reduced.
- Volley now deals 50% weapon damage every 2 sec for 8 sec.
- Concussive Shot now deals 50% weapon damage and the duration of the slow effect has been increased to 5 sec, from 4 sec.
- Efficiency: This talent now also affects Volley.
- Aimed Shot now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
- Trueshot Aura: This ability has been redesigned to increase the chance to hit with melee attacks, ranged attacks and spells of party members by 3%.
- Silencing Shot now also acts as an interrupt effect, but the cooldown has been increased to 24 sec, from 20 sec.
- Deterrence now also reduces the chance you will be hit by ranged attacks by 25%.
- Entrapment: The snare effect now lasts 5 sec, up from 4 sec and is no longer subject to diminishing returns, but the talent has been moved deeper into the Survival tree.

Mages


- Ritual of Refreshment will now complete faster when activated by 2 additional players.
- Counterspell: The duration has been reduced to 6 seconds, and cooldown reduced to 20 seconds.
- Ice Lance now has a 6 sec cooldown.
- Spellsteal: It is no longer possible to remove a Shaman’s Ghost Wolf buff with this spell.
- Arcane Power: The spell damage bonus has been reduced to 20%, from 30%, but the mana cost penalty has been removed and it now also increases your chance to crit with spells by 5% for the duration.
- Improved Blink has been replaced by Arcane Efficiency, a talent that reduces the mana cost of Blink, Counterspell and Spellsteal by 25/50%.
- Slow: The mana cost has been reduced by approximately 24% and the duration reduced to 12 sec, from 15 sec.
- Master of Elements: This talent now also reduces Fire and Frost damage taken by 2/4/6%.
- Dragon’s Breath: The disorient effect will no longer break on damage over time effects.
- Icy Veins: The cooldown has been increased to 5 min, from 3 min and no longer increases your chance to Freeze targets, but now gives your damage spells a 30% chance of applying a chill effect, reducing the target’s movement speed by 50% for 5 sec.
- Frozen Core: This talent now increases the mana cost of your Fire spells by 2/4/6%, but reduces the mana cost of your Frost spells by 2/4/6%.
- Ice Floes: This talent now also reduces the cooldown of Icy Veins.
- Arctic Winds: This talent no longer increases all Frost damage done, but now increase the critical strike chance of your Frost spells by 1/2/3/4/5%.
- Empowered Frostbolt has been renamed to Empowered Frost and no longer increase the critical strike chance of Frostbolt, but now also increases the amount of bonus spell damage that effects your Icelance spell by 1/2/3/4/5%.

Paladins


- Holy Shock: The cooldown has been reduced to 12 sec, from 15 sec and the amount of damage and healing done has been slightly increased.
- Avenger’s Shield: The cast time has been reduced to 0.5 sec, down from 1 sec.
- Crusade: This talent now increases your spell damage and healing by 25/50% of your Strength.
- Sanctity Aura now increases all damage done by party members by 4%, but the Holy spell damage bonus has been removed.
- Improved Sanctity Aura has been removed.
- Sanctified Reach (New Retribution Talent): Increases the range of your Judgement and Hammer of Justice spells by 25/50% and the range of your Hammer of Wrath and Repentance spells by 10/20%.

Priests


- Feedback mana cost reduced and cooldown reduced to 2 min, from 3 min.
- Chastise: The cooldown has been increased to 1 min, from 30 sec.
- Fear Ward is now considered a Discipline spell instead of a Holy spell.
- Improved Fade: This talent now also causes your Fade spell to increase your chance to dodge by 5/10% for the duration.
- The effects of your Mana Burn and Fade spells now scale slightly with Shadow spell damage.
- Mana Burn now has a 6 sec cooldown.
- Focused Power: This talent now also reduces the cooldown of Mana Burn by 0.5/1 sec.
- Silent Resolve: The threat reduction of this talent once again affects Shadow spells.
- Force of Will: The spell critical chance bonus now affects all spells.
- Pain Suppression now provides the target with immunity to dispell effects.
- Shadow Affinity: This talent has been changed to reduce the threat generated by your Shadow spells by 4/7/10% and reduce the chance your Shadow spells will be resisted by 2/4/6%.
- Shadow Focus has been replaced in the talent tree by Focused Mind.
- Silence: The duration has been reduced to 4 seconds, and cooldown reduced to 30 seconds.

Rogues


- Rogues can now generate combo points on up to 3 targets at any one time.
- Cloak of Shadows: The cooldown has been increased to 2 min, from 1 min.
- Your Sap and Distract abilities no longer require targets to be out of combat.
- Sap now has a 15 sec cooldown.
- Blade Twisting: This talent now affects all abilities that generate combo poins
- Preparation once again resets the cooldowns of all your Rogue abilities.- Premeditation and Preparation talents have swapped locations.
- Cheat Death will now properly reduce damage taken by 90%.

Shaman


- Lightning Shield mana cost reduced and now grants Nature spell damage for each remaining charge.
- Water Shield now has a small mana cost and now grants mana every 5 sec for each remaining charge.
- The spell damage coefficient of Lightning Bolt and Chain Lightning spells has been slightly reduced.
- Ghost Wolf now frees the Shaman from movement impairing effects when cast, renders the Shaman immune to polymorph effects and can no longer be dispelled.
- Windfury Weapon now only grants 1 extra attack and the bonus attack power granted has been reduced by approximately 19%, but the chance to proc has been increased. Overall shamans should see more consistent dps.
- Windfury Totem: The attack power bonus has been reduced by approximately 46%, but the chance to proc has been slightly increased. Overall the totem should see a slight decrease in effectiveness.
- The bonus that Frostbrand Weapon and Flametongue Weapon receive from bonus spell damage effects has been slightly increased.
- Frostbrand Weapon: The movement slowing effect has been increased to 40%, from 25%.
- Bloodlust/Heroism: The duration has been reduced to 30 sec, from 40 sec and the cooldown reduced to 5 min, from 10 min.
- Elemental Weapons: This talent now increases the damage caused by Rockbiter Weapon by 10/20/30% and the attack power bonus of Windfury Weapon by 15/30/45%.
- Stormstrike now grants a 30% spell damage bonus for the next 2 Frost, Fire or Nature spells cast by the Shaman.
- Healing Grace: This talent now also reduces the chance your Restoration spells will be dispelled by 10/20/30%.
- Focused Mind: This talent now also gives your spell criticals a 33/66/100% chance of reducing the cast time of your next healing spell by 0.5 sec.
- Earthshield now has a 20 second cooldown, but the mana cost has been reduced by approximately 50%.

Warlocks


- Drain Mana now scales slightly with Shadow spell damage, but the base amount of mana drained has been reduced.
- Drain Life and Drain Mana now share a 5 sec cooldown.
- Ritual of Souls and Ritual of Summoning will now complete faster when activated by 2 additional players.
- Incinerate: The cast time has been increased to 3 sec, from 2.5 sec.
- Spell Lock (Felhunter): The duration has been reduced to 4 seconds (rank 1) and 5 seconds (rank 2), and cooldown reduced to 20 seconds.
- Soul Siphon: This talent once again affects Drain Mana.
- Amplify Curse now also increases the effects of your next Curse of Weakness by 30% and Curse of Tongues by 10%.
- Master Conjuror: This talent now also reduces the cooldown of your Spellstone by 30/60 sec.
- Aftermath: This talent now also gives Incinerate an additional 3/6/9/12/15% chance of dazing the target.
- Bane: This talent now also reduces the cast time of Incinerate, but no longer reduces the cast time of Soulfire.
- Improved Firebolt has been renamed Demonic Destruction and merged with the effects of Improved Lash of Pain.
- Improved Deathcoil (New Destruction Talent): Increases the duration of the Horror effect of your Deathcoil spell by 0.5/1 sec.
- Conflagurate: The cooldown has been reduced to 6 sec, from 10 sec.

Warriors


- Rend now generates additional threat.
- Spell Reflect: The rage cost has been reduced to 20, from 25, but now has a 8 sec cooldown.
- Mortal Strike now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
- Sweeping Strikes: The rage cost has been reduced to 25, from 30.
- Weapon Mastery: This talent now reduces the chance your attacks will be parried, instead of dodged.
- Blood Craze has been reduced to 2 ranks for 2/4% total health healed.
- Rampage now also increases your chance to resist movement impairing effects by 10% and an additional 2% for each stack.
- Concussive Blow now also deals 50% weapon damage.
- Devastate now strikes with both weapons while dual wielding.

Pets


- At maximum loyalty Hunter pets will no longer lose happiness from being idle.
- Pets will now receive a percentage of their master’s resilience and an additional percentage of their master’s stamina.
- Warlock and Hunter pets will no longer be automatically dismissed when you summon a mount. Instead pets will be dismissed when you take off with a flying mount and return when you land or dismount.

Items


- The drop rates of many darkmoon cards have been increased.
- Black Bow of the Betrayer: The triggered effect will no longer break crowd control effects.
Professions
- Special fishing only items can now be acquired by fishing in high level zones.
- Several new cooking recipes are now available at cooking trainers.
- Profession daily quests are now available at Master profession trainers.

User Interface


- The combat log functionality has been extended, including highlighted feedback and an extensive history. See the “UI & Macros” forum for further details.
- Players can now view a list of ingame emotes by entering the following into chat “/emotelist”.

World Environment


- Several flight paths have been adjusted to be shorter, faster flights.
- The level requirement to enter Outlands has been removed.

Bug Fixes


- Abilties with charges will no longer prevent a player from overwriting the buff when it is below the maximum number of charges and is of lesser or equal strength.
- Fixed a bug in which Cheat Death was reducing damage taken more than intended.
- Fixed a bug in which the Royal Tanzanite and Irid Fire Opal gems were not properly granting spell damage.
- Players that use mods should no longer have diffculty using Battlemasters or Flightmasters.
- Fixed an issue with abilities that reset the cooldown of other abilities.
- Fixed an issue with macros sometimes incorrectly reporting the error that an ability is not yet ready.

A bit of topic change.

So I am back into addiction mode to world of warcraft... i know silly me. But i am going into more things like arena's and bg's to get that ever so awsome PVP gear so instead of dying in .6 seconds for the gosh darn rogue/druid combo that we went 1 for 1 with :) (thanks to Xaxain's amazing freezy trap thingy.)

There are time when we just get WTFPWND but hey, it happens right? But i just remember that one because it was fun to see us winning a few. Our personal Ratings are much more important then the teams and so what are doing is using our alts to lower the Team rating Mean while using the mains to pump our individual rating....

While i am having soooooo much fun with PVP. I sorrowly miss raiding. I want to see BT and the like get all tier and just soo bad ass it hurts. I would like to see someone hit my priest and stare in amazement at how much i am not getting hit? and then fall over dead because i am that cool.

Friday, February 8, 2008

Getting back to my dreams.

On a happier note I AM GOING TO GET BACK INTO PHOTOGRAPHY. so stay tuned on that i will be posting some of my work here and creating a site for all my work... my hope is to get enough work up and start doing as a side business. I have a model that wants to be a suicide girl and well SHES SUPER HOT. If you don’t know what suicide girls are go to Suicide girls but if you are lazy or under 18, Suicide Girls are "alternative models" I use the quotes only due to the fact that these girls just happen to like piercings and tattoo's. I guess in the society we live in that is "alternative" but its slowly becoming a norm, how many people can you think have tattoo's. The part I play in this is the artistic side. I need to find a way for her to get a nice but simple back ground that wont drown her out she is rather pale. So white, red, yellow, ect. Are out. I want to go with something colorful but not to loud. This will also be my transformation to digital SLR cameras. So I am super excited. I am going to be designing my site here in the next few weeks so look for updates on that.

People SUCK!

So, I am at a bit of trouble at work... I think the trouble is made worse by people who lie. apparently, I make my way though life with lies and deciet!!?!?! I believe that if you are goint to lie BE ABLE TO BACK YOUR SELF UP. I never need to lie! There is nothing i can gain from lieing... and the time i did lie someone really got hurt. (not physically.)

I am so annoyed and fired up about this sheep fucker that i cant even write anything.